

The mouse cursor automatically changes, depending on the objects at hand: it becomes a magnifying glass if there's something to examine closely, a microphone if the Explorer has something to say, or a hand or pointing finger when there are objects to push, pull or pick up.

All controls operate on a click or click-and-drag basis.

GameplayĬontrols in Morpheus are simple and intuitive, designed to immerse the player immediately in the virtual world without a need to consult the manual first. Because of these elements, some frightening sequences, a few implied instances of gory deaths, some mild oaths and the overall eerie quality of the game, I wholeheartedly agree with the ESRB Teen rating. Many clues can be read on a number of levels, adding to the richness of the game experience. Morpheus is unusually full of psychological elements, looking into the minds of a number of selfish, disturbed, dysfunctional people. Slowly, he discovers the links the passengers have to each other, the hidden secrets of their lives, and the true nature of a device called the Neurographicon, which operates on the dreams of others.

Or are they really dead? As Matthew ventures further into the ship, he begins to fit together the pieces, one at a time. Once Matthew is aboard, he begins to see other visions - but this time, they're ghostly manifestations of the long-dead passengers of Herculania. Just as he has given up hope and is recording his final words, he catches sight of a shadow in the ice. The constant exposure to the elements takes its toll, and he begins to have strange, dreamlike visions. In a strange case of repeating history, Matthew, too, becomes separated from his group and is lost on the polar ice pack, wandering for days. Intrigued by the old man's story, Matthew's father set out to find the ship and was never seen again. Instead, the party came across a raving, badly frostbitten, dying man, murmuring something about a luxurious abandoned ship called Herculania. In 1928, when Matthew was just a baby, his father made an attempt to cross the North Pole by balloon. Players take the part of Matthew Holmes, a young explorer resolving the mystery of his father's death. It's a beautiful, eerie game, with gorgeous visuals, luscious audio and a compelling storyline that drew me in from the first moment of gameplay. Well, I just finished playing Morpheus and I'm pleased to say it was worth the wait. I so hoped it would live up to the hype and to my expectations of what a good adventure game should be -challenging, immersive, addicting, utterly believable. Even at that rough stage, the game looked spectacular. Ever since I first saw the pre-release promotional materials for Morpheus at E3 this year, I've wanted to get my hands on this game.
