
The software can handle several stages of the animation pipeline including pre-visualization, layout, cameras, modeling, texturing, rigging, animation, VFX, lighting, and rendering.Īs one of the most widely used 3D packages in the world, 3ds Max is an integral part of many professional studios and makes up a significant portion of their production pipeline for games and movies.

When it comes to modeling 3ds Max is unmatched in speed and simplicity. It’s one of the most popular programs in the computer graphics industry and is well known for having a robust toolset for 3D artists.Ī favorite among game developers, TV commercial studios, and architects, 3ds Max is owned by Autodesk, the same company responsible for programs like Maya and AutoCAD.ģds Max is often used for character modeling and animation as well as for rendering photorealistic images of buildings and other objects. That means if you buy something we get a small commission at no extra cost to you( learn more)ģds Max is a computer graphics program for creating 3D models, animations, and digital images. But it still don't have the ability to combine rendered images into a single one.Tips 3D Written by Josh Petty Disclosure: This post may contain affiliate links. My script impementation also supports Render Elements, so we can export more rendering buffers, like Shadow Maps, Diffuse Map, z-Buffer or Object ID. Then, for combining the result images into one big spread sheet we have PasteBitmap() function. Render() function use the same settings from Render Setup dialog (F10), like file format, bitmap dimensions, etc. MyBitmap = Render camera:$Camera01 framerange:#active OutPutfile:MyFileName This example code will render active frames range animation by each angle of 4 views : for i=0 to 3 do You can automate this task in 3ds Max with its built-in scripted language: Maxscript, using the bitmap render() function and node rotate().



I'll would like to extend the answer for the original question: Note: Was very nice finding an StackEnxchange answer pointing to my own script! )
